My story moves through honing my craft and my mission to foster
creative community.
I started my journey in Tallahassee, FL, where I went to school,
graduated, and started working in design for the first time.
After building up my skills, I went on to work for myself and
build Foremost, a creative collective that would offer design
services and urban placemaking through a freelance network of
friends.
After creating some large projects in TLH, I moved to Cambridge
to work with IDEO to build up a food systems focused design and
innovation lab called Food + Future CoLab, a partnership between
Target, IDEO, and MIT Media Lab.
This initial project grew into IDEO CoLab, A collaborative
innovation lab inside of IDEO that ran design sprints year round
with member companies who would work together rather than
individually to solve large systemic problems.
I became obsessed with creating a craft culture for CoLab, and
came to love working with and mentoring the many design fellows
that came through our lab, teaching them to build to think and
the ins and outs of human-centered design. For five years, we
iterated CoLab’s visuals, message, and focus areas as the world
moved endlessly on. As a part of this practice, I adopted Figma
for the lab in 2016 as a design tool that could act as a high
level design tool: that was free to access, worked across
operating systems, and allowed our teams of varying skill levels
in design craft to rapidly work together. I developed a love for
creating these design systems and blueprints for teams to enable
each other to do better design. Even once CoLab had moved on
from technology focus, I still wanted to keep building
collaborative tools.
Ever since then, I’ve had guiding principles for my work to
foster creative community, craft wellbeing, and design
enablement across many different areas and industries.
I’ve been working across the gamut for creative software
companies like Adobe, to climate and quantum computing tech like
Scope6 and Zapata Computing hoping to plant these seeds of
creativity within tech-focused design to bring forth the art in
the machine.
Most recently I worked with the good people at Station Labs to
create a decentralized platform for creative and technical
workers to own their job history and contributions when working
with companies.
I’m currently working with the design team I assembled at the U.S.
Office of the Surgeon General directing Interaction design for
new initiatives to combat loneliness in America, and foster
social connection.
And that’s my story so far. Keep coming back for more updates.